Data Visualization in the Metaverse
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Your first level: Show the pointer on the screen (6:18)
- Build on shoulders of giants: Use Epic Games Marketplace (3:14)
- Save Time: Skip data entry by using Data Tables and CSV files (3:26)
- Your First Blueprint: Connecting a Heads Up Display to the Project (6:25)
- Make a sphere glow in neon: Use emissive colors in materials (11:53)
- Capturing input from menus: Using events in Unreal (14:41)
- Show population as brightness: Use custom data to change material appearance (6:21)
Available in
days
days
after you enroll
- Adding Menu to a Level with a Globe (7:11)
- Show Total Population as Lights from Outer Space (2020 US Census City Population by block) (18:49)
- Your First Material Function: Showing Multiple Colors on the Globe (9:38)
- Hide and Show Cubes: Setting the Visibility of a Hierarchical Instanced Static Mesh (5:51)
- Show 2020 US Census Population Data by Race (12:52)
- Show Racial Clustering Across the United States (14:28)
Available in
days
days
after you enroll
- Setting Up Your First C++ Class in Unreal Engine (12:18)
- Ingesting data without freezing your application: Use Asynchronous tasks (9:56)
- Read a file on any platform: Using Unreal Engine Core API (16:12)
- Ingesting 851 MB of Data: Storing 8M rows of data in memory (10:49)
- Parsing a CSV File in C++ (part 1): Approach to Extract Data From a String (6:26)
- Parsing a CSV File in C++ (Part 2): Converting Full File into Structured Data (10:12)
- Precalculating Key Metrics To Speed Up Your Application (10:20)
Available in
days
days
after you enroll
- Pull a cube generator on to the globe : Creating a derived Actor class in C++ (10:20)
- Has my data loaded? Determining the status of Async processes (7:42)
- Has my data loaded (part 2)? Retrieving Async results with the TFuture framework (7:07)
- Convert Raw Data into USEFUL data: Converting Latitude and Longitude into Unreal Coordinates (11:09)
- Plot Cubes on a Globe: Adding cubes using Hierarchical Instanced Static Mesh (3:53)
- Census Data Sanity Check: Confirming your Structured Data is Correct (7:30)
- See Lights from Outer Space: Show Total Population Per City Block (3:21)
- View Racial Clustering from Outer Space - Show Precalculated Metrics in Material Color (3:41)
Available in
days
days
after you enroll
- Create a Button with Underlying Default Color (8:21)
- Making Your Menu Buttons Interactive (5:21)
- Creating a Menu Layout (9:12)
- Getting your App to Respond to User Input: Using Event Dispatchers in Unreal Engine (5:27)
- Consolidate Events from a Group of Buttons (15:12)
- Communicating Between the Menu and the Level (4:36)
- Display a Color Legend that Shows Demographics on a Globe (6:43)
- Sending User Input to the Level (10:17)
- Sunny or Dark? Change position of the sun in real-time with a slider (13:25)
- Get Input from Epic Marketplace Components: Making Buttons Dynamically Change Colors (5:40)
- Populating a Dropdown Box in Unreal Engine (4:52)
- Putting it all Together: The HUD Demo (2:07)
Available in
days
days
after you enroll